Hello!
Solo'd Sartharion 25 a few days ago. Not very difficult, just a matter of practice.
Now, I remind people that LK raid locks work like Cataclysm ones, meaning you can get in in 10-man mode, kill the drakes (with a friend for the evil one), then switch to 25-man.
His Berserk is 15 minutes, so maximizing dps is the key.
Positionning: You want a positioning where your turtle won't get hit by the waves, and you won't get hit by his tail (stun: bad).
However, it puts you at risk of taking Pyrobuffets (+1000 damage per attack per stack), with increases damage you take by the small adds, if you go too far to the left.
You need less than 9K on Sartharion to kill him, so the whole fight is about the adds.
How to deal with big red things:
-If they aggro you but not your pet, FD despawns them. Works once in a while.
-If they get hit by the lava waves, Tranqshot them.
-If you kill them all one at a time, GL for surviving the Berserk.
So:
-try to despawn what you can
-If there are 1 or 2 on you kill them
-if there are a few on your pet, don't mend pet or they'll come at you
-if there are 5-6 in all, it's time to FD/misdirect/multishot.
Remember, they run slowly, so kiting them is easy.
At 10% health, Sartharion gets angry. And a whole bunch of angry little adds attack you. So make sure you have no pyrobuffet on, and Rapid fires off CD. Then focus boss with everything you got, run to kite the small adds.
Vezax hard mode isn't that hard. It's mainly a matter of of finding the good balance of stamina and dps to kill him without having to change pets too often. In my video I had 2 stamina trinkets and a dps flask.
Strategy is the same as ever when the animus isn't there:
-avoid the black puddles
-avoid the shadow crashes
-Kite him for his "big mode" (blood of Yogg-Saron)
-interrupt one AoE out of two, use a pet CD for the others.
When the animus spawns:
-it will interrupt his big mode, so no need to kite him.
-Misdirect the add on your pet.
Vezax will stop casting his aoe, so use pet CDs as you like, intelligently (meaning, not during the kiting phase). If you attract aggro from the animus, better kite him a bit - anything to reduce pet incoming damage.
DBM won't warn you anymore for the shadow crashes, so open you eyes (Vezax turns toward you and launches a purple bolt: move).
Once the animus is dead, continue normally.
If you kill him before he berserks, you win.
Loatheb 25 is "yay look at me I'm topping the charts!" No strategy, just plain gear/rotation check. He has a 12-minutes berserk, so 28.1K dps is needed.
Unlike me, if you try him you should remember that stamina scrolls exist to be used in fights where your pet lacks survivability.
So: You have +50% crit chance. Since it affects everything, Chimera shot is a dps boost even during careful aim. Use an aimed shot rotation.
For your pet to survive, use a scroll of fortitude II, and use CDs as soften as possible, remembering to throw a heal when the debuff is ending.
So, time to get back to work on these guides.
Hyjal summit is a rather nice instance, open air and all that. Good scenery, lots of unavoidable trash (for once), and mildly challenging bosses, so, all in all, a good raid.
Feign death: If you FD for too long, bosses will do x10 damage. Beware.
Rage Winterchill
Gear: 0/5
Strategy: 1/5
Just remember to stay at max range: his death and decay will kill you quickly. If you are rooted, master's call can save your life.
Anetheron
Gear: 1/5
Strategy: 1/5
He is easier without npcs to assist you. Simply dps him down and FD after infernals spawn (but don't stay down for long!). Widow venom should help, he heals himself a lot.
Kaz'rogal
Gear: 0/5
Strategy: 0/5
Stay more than 20 yards away from him to avoid his nasty debuff. The training dummy puts up a better fight.
Azgalor
Gear: 3/5
Strategy: 1/5
Requires (unless seriously overgeared) a spirit beast. That means BM. Since Archimonde requires a lot of self-healing... I'm not sure spirit beast would be enough.
Easy strat, just put the boss between you and your pet, and go 99 yards away from your pet. That way, the boss will be at 99+3 to 99+5 yards away from you, and won't cast doom on you. Use hunter's mark to know when you are safe.
Archimonde Gear: 2/5 Strategy: 2/5
Find a tree. Get under it. It will avoid his bumps. Now, dps him as fast as you can before grip of the legion kills you. A restorative potion can give you time to bandage and avoid some damage.
Unlike the medium mode, that doesn't require some change in tactics, this mode will really need concentration and flawless execution.
You will need:
-Lots of stamina: buff, flask, and two stamina trinkets
-3 pets: 2 Beetle/turtles, one Gorilla. Make sur they have last stand/intervene
THE FD THINGY: Many people complained about "FD not working". The answer is: If you FD then attack, your aggro won't reset. But if you FD, use misdirection, then attack, your aggro will. A dwarf died many times because of aggro pull to bring you this information :)
Phase 1:
The goal of this phase is to kill Molgeim without your pet dying. So besides the obvious improved mend pet (about that, why isn't it anywhere in mist of pandaria? Totally unfair), and lots of stamina, you will need:
To get Brundir out of the blue runes. Careful though, he'll try to melee you.
Use pet CDs on manual cast, when he's low on health, to soak a fusion punch.
Dispel Molgeims shield immediatly.
So if you're at full health, and Molgeim is nearly dead, you can prepare for phase 2.
Transition: Put yourself at 40 yards from steelbreaker, kill Molgeim, dismiss pet, summon Gorilla, heal, FD, misdirection, chimera shot, then go in silencing shot range from Brundir.
Phase 2:
Kill Brundir while taking the least damage possible and remembering to heal your pet.
You want your pet to build aggro on steelbreaker for phase 3 while keeping aggro on Brundir and being in melee range of him.
When you interrupt Brundir, he will run to melee his aggro target. Run!
So, Steelbreaker's damage is easely manageable. But he will AoE, and put a debuff on you that makes you take +75% nature damage. In conjunction with Brundir, it really hurts.
So use aspect of the wild, and deal with Brundir:
-Lightning whirl: zomg interrupt it! Really. But silencing shot isn't enough for all of them, so use
-Chain Lightning: up to 10K damage... and you need your interrupts. So:
*Feign death as soon as he starts to cast it on you!
*Keep aggro on your pet. He will melee him, so he won't chain-cast chain lightning.
Transition: Put your pet on defensive, and put hunter's mark and serpent sting on Steelbreaker. Then kill Brundir.
Dps Steelbreaker like mad. Once your pet's debuff is at less than 30 seconds, use widow venom (150K less heal). Then, once he's about to die, dismiss pet, summon 3rd one, FD and misdirect/give him hell. You now have one minute at 300% damage to kill him before you die, so pop all cooldowns, don't pull aggro, and don't get out of range (basically, don't do what I did).
CONSTRUCT QUARTER
Contains two major dps checks, and two jokes.
Patchwerk
Gear: 3/5
Strategy: 1/5
You will need two tenacity pets, with shell shield on auto-cast and cower on manual cast.
The goal of this fight is to handle pet healing/switching while dpsing enough with a screwed up rotation (12K needed).
Pull Patchwerk by misdirecting him to your pet, then feign death to avoid pulling all the room with him. Keep mend pet up and dps as much as you can.
You can use 4 rapid fires during the fight. I usually use them when my pet uses shell shield, except the 4rth.
Since Patchwerk hits really hard, after a while your pet will use shell shield. Manually use cower when it finishes. Once your pet is near death, switch pets. You can use snake trap (pet on passive), but it's a dps loss; or simply run away (pet on assist).
Once patchwerk is at 7-6%, switch pets, and pop rapid fire/last stand/trinkets to kill him before he kills your pet.
Grobbulus
Gear: 0/5
Strategy: 0,1/5
Just. Kill. It.
Bug: to make the fight easier, feigning death will remove most gas clouds.
Gluth
Gear: 5/5
Strategy: 5/5
Second hardest boss in Naxxramas.
Legit Method: Tank Gluth in the back of the room. Unless your pet dies before resetting his health.
Dps Gluth whil maintaining your pet full life and dispelling his enrage. Kite the zombies using a frost trap (run around in circles or do a horseshoe maneuver with disengage at each end). Once your pet is at -100% healing, pop shell shield, then cower. Once he's about to die use last stand.
Make sure the zombies are far from Gluth when he decimates. Kill them all, then switch pets (use of snake trap is recommended to avoid Gluth eating a zombie). Also try to destack yourself.
At the second decimate, either:
-Gluth is low on health: finish it!
-Gluth has too much health: kill zombies, pet switch.
Bug: Probably the greatest exploit in all Naxxramas, transforms Gluth into a high - hp trash.
Tank him near his spawn point (but not too near). Dps him. Once you have 3-4 zombies, dismiss pet and fein death. Wait for Gluth's health to reset. Then, as soon as he spots a zombie, jump. Tadah, Gluth without zombie spawns (nor decimates). You can also destack your pet by taunting Gluth at the right moment.
Thaddius
Gear: 1/5
Strategy: 2/5
Attack one of the two wights, on their platform. Dps it while the other runs at you, and feign death before the magnetic pull. Then put your pet on the second wight. That should avoid you taking damage from the tesla coil (unless it aggro's on your pet, too).
Kill them both at the same time, dismiss pet and jumps. Resummon pet and misdirect Thaddius at him. Then kill him.
Features 3 unusual fights. Luckily, Razuvious is skippable.
Razuvious
Gear: 3/5
Strategy 5/5 (simple, but unforgiving)
Razuvious follows a simple rule: no mistakes.
First, get rid of both adds. Mind Control the first, and go to the wall on the other side (on Gothik's path). Once he's dead, wait for Razuvious to catch up. Pop deterrence, mind control the second add, then get the boss away from you. The add will soon die
Now, summon your pet, and misdirect/FD. Pop shell shield immediatly, before he uses his unbalancing strike. Heal your pet, get at max range, and taunt (distracting shot).
Now, you must juggle the boss between you and your pet. He can one-shot you, or two-shot the pet, if he has no CDs.
The aim is to kite him back and forth. But:
-if you are too far, from your pet, he despawns.
-if you are too far from the boss when he goes back to your pet, he will go out of range for taunting
-if he hits you, it's 30k melee and 150K unbalancing strike.
What I would suggest is tanking him for 6-7 seconds when shell shield is up, to avoid unbalancing strike hitting the hunter. And, allow you to get as close to the boss as you can to avoid despawning/outranging.
Aspect of the cheetah is good if you need to move fast. But disrupting shout and jagged knife will daze you.
It's a rinse and repeat, except that a single error in a 10 minute fight can mean a wipe.
Gothik
Gear: 3/5
Strategy: 3/5
First thing to remember: Feign Death doesn't work against the adds, and works fine against Gothik. If you think it's a wipe, pop deterrence, dismiss pet (unless pet is dead), then Feign Death. If your pet is alive, they will keep attacking you.
Since the removal of aggresive stance, it's better to stay on one of the sides of the living side and put your pet between you and the gate. Kill what attacks you. At wave 13, the gate will open. Start multi-shotting and misdirecting away, while using dps cooldowns. The fight becomes a bit chaotic, so concentration is the key. Once Gothik comes down, finish all remaining adds then kill him. WARNING: if you are not in Gothiks' Line of Sight when he teleports, 10 elite adds will spawn.
TheFourHorsemen
Gear: 2/5
Strategy: 2/5
Send your first fox on Rivendare while misdirecting Korth'azz on him, then make him attack Blaumeux. After about 20 seconds, make him attack Korth'azz. Meanwhile, kill Zeliek. Remember to use lick your wounds when pet healt is very low.
Once Zeliek is dead, dismiss pet and summon the second fox. Make him tank the two bosses on Zeliek's death point, and kill Blaumeux.
Then dismiss pet, summon turtle and kill the two remaining, starting by Korth'azz.
Probably my most important soloing guide.
Naxxramas is entirely soloable by hunter, some bosses have even been killed in 25-man.
It's also the most profitable raid. My best 13/16 (no KT, Razuvious and Maexxna) speed farming (read: bugging whenever possible) clean took me 1 hour and a half for 2200 gold. Beats killing 10 mobs for the three hundred twenty seventh time.
Most bosses have two methods: the legit one and the bugging, farming one. Both will be covered in this guide.
You will want five pets for farming, two turtle/beetles, two foxes, and one pure dps pet.
PLAGUE QUARTER
Trivial. Noth and heigan killable in 25-man too.
Noth
Gear: 0/5
Strategy: 1/5
You can use a pure dps pet.
Legit method: dps the boss when he's on the ground, and the adds when he's on the balconny. He will sometimes blink, resetting his aggro.
Bug: you can FD when skeletons aggro you to despawn them.
Heigan
Gear: 0/5
Strategy: 1/5
Better use a fox.
Never get within 20 yards of him to avoid his plague. Keep your pet alive, and tank him on the platform.
During the floor phase, you can outheal the eruption damage. But during the safety dance, you better dance to be safe.
Loatheb
Gear: 0/5
Strategy: 1/5
Tank and dps. You have a 3-second window to heal your pet every 20 seconds (your survival isn't in danger... and your pets not really). Spore give you a hell of a buff, so kill them while they're near you once in a while (explosive trap works wonders) to speed thinks up.
If you're going for the spore loser achievement, simply deactivate thunderstomp and put your pet on passive before sending him on Loatheb.
ARACHNID QUARTER
Spiders. Why couldn't it have been butterflies?
Anub'rekhan
Gear: 0/5
Strategy: 2/5
Use a turtle.
Legit Method: Best place to tank him is the entrance door, so your pet won't be bumped around. When he bumps you, disengage to avoid damage, if you need to.
Stay at maximum range for his locus swarm, and use pet CD redution. Misdirect the crypt guards and focus them down. Also kill the scarabs when they spawn.
Bug: If you're tanking Anub where I suggested, simply FD when the crypt guards aggro you to despawn them.
Faerlina
Gear: 1/5
Strategy: 1/5
Really use a tanking pet.
Focus Faerlina while avoiding the fire zones. When she frenzies, kill an add. You can trap one add to reduce incoming damage. With sufficient gear, you can survive her enrage.
Maexxna
Gear: 2/5
Strategy 2/5
You will need 2/2 in improved mend pet.
She will launch her first cocoon 20 seconds into the fight, then every 40 seconds: feign death before she does.
Deal with the spiderlings with a multishot or explosive trap.
She will frenzy at 30%. Keep dps cooldowns for this phase.