CONSTRUCT QUARTER
Contains two major dps checks, and two jokes.
Patchwerk
Gear: 3/5
Strategy: 1/5
You will need two tenacity pets, with shell shield on auto-cast and cower on manual cast.
The goal of this fight is to handle pet healing/switching while dpsing enough with a screwed up rotation (12K needed).
Pull Patchwerk by misdirecting him to your pet, then feign death to avoid pulling all the room with him. Keep mend pet up and dps as much as you can.
You can use 4 rapid fires during the fight. I usually use them when my pet uses shell shield, except the 4rth.
Since Patchwerk hits really hard, after a while your pet will use shell shield. Manually use cower when it finishes. Once your pet is near death, switch pets. You can use snake trap (pet on passive), but it's a dps loss; or simply run away (pet on assist).
Once patchwerk is at 7-6%, switch pets, and pop rapid fire/last stand/trinkets to kill him before he kills your pet.
Grobbulus
Gear: 0/5
Strategy: 0,1/5
Just. Kill. It.
Bug: to make the fight easier, feigning death will remove most gas clouds.
Gluth
Gear: 5/5
Strategy: 5/5
Second hardest boss in Naxxramas.
Legit Method: Tank Gluth in the back of the room. Unless your pet dies before resetting his health.
Dps Gluth whil maintaining your pet full life and dispelling his enrage. Kite the zombies using a frost trap (run around in circles or do a horseshoe maneuver with disengage at each end). Once your pet is at -100% healing, pop shell shield, then cower. Once he's about to die use last stand.
Make sure the zombies are far from Gluth when he decimates. Kill them all, then switch pets (use of snake trap is recommended to avoid Gluth eating a zombie). Also try to destack yourself.
At the second decimate, either:
-Gluth is low on health: finish it!
-Gluth has too much health: kill zombies, pet switch.
Bug: Probably the greatest exploit in all Naxxramas, transforms Gluth into a high - hp trash.
Tank him near his spawn point (but not too near). Dps him. Once you have 3-4 zombies, dismiss pet and fein death. Wait for Gluth's health to reset. Then, as soon as he spots a zombie, jump. Tadah, Gluth without zombie spawns (nor decimates). You can also destack your pet by taunting Gluth at the right moment.
Thaddius
Gear: 1/5
Strategy: 2/5
Attack one of the two wights, on their platform. Dps it while the other runs at you, and feign death before the magnetic pull. Then put your pet on the second wight. That should avoid you taking damage from the tesla coil (unless it aggro's on your pet, too).
Kill them both at the same time, dismiss pet and jumps. Resummon pet and misdirect Thaddius at him. Then kill him.
samedi 26 novembre 2011
dimanche 20 novembre 2011
How to: Naxxramas (2)
MILITARY QUARTER
Features 3 unusual fights. Luckily, Razuvious is skippable.
Gear: 3/5
Strategy 5/5 (simple, but unforgiving)
Razuvious follows a simple rule: no mistakes.
First, get rid of both adds. Mind Control the first, and go to the wall on the other side (on Gothik's path). Once he's dead, wait for Razuvious to catch up. Pop deterrence, mind control the second add, then get the boss away from you. The add will soon die
Now, summon your pet, and misdirect/FD. Pop shell shield immediatly, before he uses his unbalancing strike. Heal your pet, get at max range, and taunt (distracting shot).
Now, you must juggle the boss between you and your pet. He can one-shot you, or two-shot the pet, if he has no CDs.
The aim is to kite him back and forth. But:
-if you are too far, from your pet, he despawns.
-if you are too far from the boss when he goes back to your pet, he will go out of range for taunting
-if he hits you, it's 30k melee and 150K unbalancing strike.
What I would suggest is tanking him for 6-7 seconds when shell shield is up, to avoid unbalancing strike hitting the hunter. And, allow you to get as close to the boss as you can to avoid despawning/outranging.
Aspect of the cheetah is good if you need to move fast. But disrupting shout and jagged knife will daze you.
It's a rinse and repeat, except that a single error in a 10 minute fight can mean a wipe.
Gear: 3/5
Strategy: 3/5
First thing to remember: Feign Death doesn't work against the adds, and works fine against Gothik. If you think it's a wipe, pop deterrence, dismiss pet (unless pet is dead), then Feign Death. If your pet is alive, they will keep attacking you.
Since the removal of aggresive stance, it's better to stay on one of the sides of the living side and put your pet between you and the gate. Kill what attacks you. At wave 13, the gate will open. Start multi-shotting and misdirecting away, while using dps cooldowns. The fight becomes a bit chaotic, so concentration is the key. Once Gothik comes down, finish all remaining adds then kill him.
WARNING: if you are not in Gothiks' Line of Sight when he teleports, 10 elite adds will spawn.
Gear: 2/5
Strategy: 2/5
Send your first fox on Rivendare while misdirecting Korth'azz on him, then make him attack Blaumeux. After about 20 seconds, make him attack Korth'azz. Meanwhile, kill Zeliek. Remember to use lick your wounds when pet healt is very low.
Once Zeliek is dead, dismiss pet and summon the second fox. Make him tank the two bosses on Zeliek's death point, and kill Blaumeux.
Then dismiss pet, summon turtle and kill the two remaining, starting by Korth'azz.
vendredi 18 novembre 2011
How to: Naxxramas (1)
Probably my most important soloing guide.
Naxxramas is entirely soloable by hunter, some bosses have even been killed in 25-man.
It's also the most profitable raid. My best 13/16 (no KT, Razuvious and Maexxna) speed farming (read: bugging whenever possible) clean took me 1 hour and a half for 2200 gold. Beats killing 10 mobs for the three hundred twenty seventh time.
Most bosses have two methods: the legit one and the bugging, farming one. Both will be covered in this guide.
You will want five pets for farming, two turtle/beetles, two foxes, and one pure dps pet.
PLAGUE QUARTER
Trivial. Noth and heigan killable in 25-man too.
Noth
Gear: 0/5
Strategy: 1/5
You can use a pure dps pet.
Legit method: dps the boss when he's on the ground, and the adds when he's on the balconny. He will sometimes blink, resetting his aggro.
Bug: you can FD when skeletons aggro you to despawn them.
Heigan
Gear: 0/5
Strategy: 1/5
Better use a fox.
Never get within 20 yards of him to avoid his plague. Keep your pet alive, and tank him on the platform.
During the floor phase, you can outheal the eruption damage. But during the safety dance, you better dance to be safe.
Loatheb
Gear: 0/5
Strategy: 1/5
Tank and dps. You have a 3-second window to heal your pet every 20 seconds (your survival isn't in danger... and your pets not really). Spore give you a hell of a buff, so kill them while they're near you once in a while (explosive trap works wonders) to speed thinks up.
If you're going for the spore loser achievement, simply deactivate thunderstomp and put your pet on passive before sending him on Loatheb.
ARACHNID QUARTER
Spiders. Why couldn't it have been butterflies?
Anub'rekhan
Gear: 0/5
Strategy: 2/5
Use a turtle.
Legit Method: Best place to tank him is the entrance door, so your pet won't be bumped around. When he bumps you, disengage to avoid damage, if you need to.
Stay at maximum range for his locus swarm, and use pet CD redution. Misdirect the crypt guards and focus them down. Also kill the scarabs when they spawn.
Bug: If you're tanking Anub where I suggested, simply FD when the crypt guards aggro you to despawn them.
Faerlina
Gear: 1/5
Strategy: 1/5
Really use a tanking pet.
Focus Faerlina while avoiding the fire zones. When she frenzies, kill an add. You can trap one add to reduce incoming damage. With sufficient gear, you can survive her enrage.
Maexxna
Gear: 2/5
Strategy 2/5
You will need 2/2 in improved mend pet.
She will launch her first cocoon 20 seconds into the fight, then every 40 seconds: feign death before she does.
Deal with the spiderlings with a multishot or explosive trap.
She will frenzy at 30%. Keep dps cooldowns for this phase.
Naxxramas is entirely soloable by hunter, some bosses have even been killed in 25-man.
It's also the most profitable raid. My best 13/16 (no KT, Razuvious and Maexxna) speed farming (read: bugging whenever possible) clean took me 1 hour and a half for 2200 gold. Beats killing 10 mobs for the three hundred twenty seventh time.
Most bosses have two methods: the legit one and the bugging, farming one. Both will be covered in this guide.
You will want five pets for farming, two turtle/beetles, two foxes, and one pure dps pet.
PLAGUE QUARTER
Trivial. Noth and heigan killable in 25-man too.
Noth
Gear: 0/5
Strategy: 1/5
You can use a pure dps pet.
Legit method: dps the boss when he's on the ground, and the adds when he's on the balconny. He will sometimes blink, resetting his aggro.
Bug: you can FD when skeletons aggro you to despawn them.
Heigan
Gear: 0/5
Strategy: 1/5
Better use a fox.
Never get within 20 yards of him to avoid his plague. Keep your pet alive, and tank him on the platform.
During the floor phase, you can outheal the eruption damage. But during the safety dance, you better dance to be safe.
Loatheb
Gear: 0/5
Strategy: 1/5
Tank and dps. You have a 3-second window to heal your pet every 20 seconds (your survival isn't in danger... and your pets not really). Spore give you a hell of a buff, so kill them while they're near you once in a while (explosive trap works wonders) to speed thinks up.
If you're going for the spore loser achievement, simply deactivate thunderstomp and put your pet on passive before sending him on Loatheb.
ARACHNID QUARTER
Spiders. Why couldn't it have been butterflies?
Anub'rekhan
Gear: 0/5
Strategy: 2/5
Use a turtle.
Legit Method: Best place to tank him is the entrance door, so your pet won't be bumped around. When he bumps you, disengage to avoid damage, if you need to.
Stay at maximum range for his locus swarm, and use pet CD redution. Misdirect the crypt guards and focus them down. Also kill the scarabs when they spawn.
Bug: If you're tanking Anub where I suggested, simply FD when the crypt guards aggro you to despawn them.
Faerlina
Gear: 1/5
Strategy: 1/5
Really use a tanking pet.
Focus Faerlina while avoiding the fire zones. When she frenzies, kill an add. You can trap one add to reduce incoming damage. With sufficient gear, you can survive her enrage.
Maexxna
Gear: 2/5
Strategy 2/5
You will need 2/2 in improved mend pet.
She will launch her first cocoon 20 seconds into the fight, then every 40 seconds: feign death before she does.
Deal with the spiderlings with a multishot or explosive trap.
She will frenzy at 30%. Keep dps cooldowns for this phase.
jeudi 17 novembre 2011
Malygos 25 down
So, Malygos 25 man... I couldn't beat his enrage timer, so I merely survived it.
Goals: survive, get him to 50% at the last vortex before berserk.
Malygos will attack your pet. Don't stand in front of him because of his breath.
He will launch arcane bolts at you - drums of the wild and prismatic elixir greatly reduce incoming damage, chimera shot is enough to heal yourself.
The goal is to dps him fast and hard.
The fight repeats as follow after:
1-Vortex: summon your pet, dps malygos. You might want to use a misdirection.
2-Once you land, make your pet attack and feign death. Destroy the power spark, and get in it.
3-Blow rapid fire if there are more than 3 minutes before the berserk.
4-Ignore the second power spark unless you can stack it with the other.
5-Feign death as soon as it leaves cooldown to make sure it's available after the next vortex.
With this tactic, I could get him to phase 2 with 370 gear (365 gun).
If you're doing rather good, you might consider to slow dps at 53%, using chimera shot to self-heal. Slowly bring him to 50,49% (so it shows 50% if you're using percentage). Once he launches his last vortex, dps him hard. He should land, enrage, than fly up (he might try a hit or two - deterrence can be safe). He must enrage before the adds spawn.
Phase 2:
Goals: survive the Scions. Survive the bolwfish test.
Dps as much as you can, unless you need to bandage.
Now, avoid getting killed by the scions. For that, do not FD too soon or too late: wait until the nexus lords gain aggro on you to feign death.
Then choose a Nexus lord, put your pet on him, without growl or misdirection, and dps while running, with rapid fire.
You should be able to dps and heal your pet this way.
When the Nexus lords use haste, feign death as soon as it comes off cooldown and finish the Nexus lord quick. Hop on the disk and fly up, possibly on a scion, before the deep breath (50K/second).
Now, you can ignore the nexus lords. They are extremely slow. The scions, however... They can and will aggro you if you get near them. So choose the nearest Scion, kill him. Then the nearest one, and so on. If you notice a scion attacking you, kill him right away. You can bandage while moving on the disk.
Then kill two of the three remaining lords.
Now starts the Bowlfish phase.
For more or less 25 minutes, you have to pretend you're a fish in a bowl, circling endlessly in a closed, blue space. Don't get bored. Don't Afk. Don't kill the last add. Nothing.
Just avoid going too low, Malygos's deep breath still hurts.
Phase 3:
Goals: survive, dps, don't lose your concentration (like I did near the end).
Once Malygos stops being red, kill the last add.
Do not stay within 30 yards of Malygos!
Do it exactly like in 10-man normal: stack 5 HoT, then 1-1-2-3 while avoiding static fields (try staying at maximum range).
When you are low on health, use 1-1-4-3 (would 1-4-3 work?) to heal yourself up. Once you're at 100% health, start attacking again.
Rinse and repeat.
It's a very good idea to practise on Malygos 10-man, especially to understand when a scion will aggro you and when it won't.
lundi 14 novembre 2011
Marksmanship soloing guide: part 3 - abilities and macros
Basic macro to use once you log in:
/console CameraDistanceMaxFactor 4
Since dps can be an issue and lots of movement required, it is good to macro your shots.
Example:
Instant/standing shots:
#showtooltip chimera shot (or other shot)
/castsequence reset=1 !Aspect of the hawk, null
/cast chimera shot (or other shot)
Steady shot while moving:
#showtooltip Steady Shot
/startattack
/castsequence reset=1 !Aspect of the Fox, null
/cast Steady Shot
For multi-npc fights:
/target guy you want to use that ability on
/cast ability or tell your pet to attack
/targetlasttarget
example:
/target stormcaller brundir
/stopcasting
/cast silencing shot
/targetlasttarget
BEWARE: this will target the nearest enemy with that name. So if you macro it with multi-shot to attack the detonating lashers while soloing Freya, and there are 9 adds on your pet and 1 on you, you will cast multi-shot on the on attacking you (and see a great "target too close").
Pet switching
Evil. But sometimes necessary.
Your pet is going to die! Nooooo!
Step 1: Dismiss pet. Run.
Step 2: summon other/same pet. Send him to attack. Cast misdirection, score a hit or two, Mend pet. Once he has healed to full, Feign death. Re-misdirect, and you should be good.
The Misdirection macro:
#showtooltip misdirection
/cast [@focus,help][@pet,exists] Misdirection
/focus beetle
/focus gorilla
/focus turtle
/focus wolf
/focus fox (or whatever names your pets have)
/targetlastenemy
The /focus part is necessary if you use the pet focus to check his health/buffs/debuffs in fights.
Snake trap: if used for the pet switch, use before dismissing, FD as soon as possible, and do not attract aggro to the pet before he heals to full.
It can also be used for trap/FD/raise pet.
No point of using it if the boss has an AoE
To be familiar with these switches, check Patchwerk/Iron council videos.
Concussive shot: can be useful for kiting, some adds can be dazed.
Scatter shot: gives you the time needed to use freezing trap.
Freezing trap: can be useful
Frost trap: can be useful for kiting
Explosive trap: can be useful for low-health fast-moving adds (maexxna's spiderlings).
Tranquilizing shot: dispels not only enrage effects, but also magic ones. Remember.
Distracting shot: works on some bosses, allowing you to kite them between you and your pet.
Master's Call: Besides the de-root effect, it an be useful to:
-get the pet out of the bad stuff
-get the pet where you want him to be
-get the pet out of melee range of bosses: put yourself at maximum range, master's call, disengage, run, and your pet will get a few precious seconds without taking damage.
Master's call macro:
make sure your pet is in follow
#showtooltip master's call
/target Durendil (name of character)
/cast master's call
/targetlastenemy
/petpassive
or /cast tranquilizing shot
If you have any questions, use the comments
/console CameraDistanceMaxFactor 4
Since dps can be an issue and lots of movement required, it is good to macro your shots.
Example:
Instant/standing shots:
#showtooltip chimera shot (or other shot)
/castsequence reset=1 !Aspect of the hawk, null
/cast chimera shot (or other shot)
Steady shot while moving:
#showtooltip Steady Shot
/startattack
/castsequence reset=1 !Aspect of the Fox, null
/cast Steady Shot
For multi-npc fights:
/target guy you want to use that ability on
/cast ability or tell your pet to attack
/targetlasttarget
example:
/target stormcaller brundir
/stopcasting
/cast silencing shot
/targetlasttarget
BEWARE: this will target the nearest enemy with that name. So if you macro it with multi-shot to attack the detonating lashers while soloing Freya, and there are 9 adds on your pet and 1 on you, you will cast multi-shot on the on attacking you (and see a great "target too close").
Pet switching
Evil. But sometimes necessary.
Your pet is going to die! Nooooo!
Step 1: Dismiss pet. Run.
Step 2: summon other/same pet. Send him to attack. Cast misdirection, score a hit or two, Mend pet. Once he has healed to full, Feign death. Re-misdirect, and you should be good.
The Misdirection macro:
#showtooltip misdirection
/cast [@focus,help][@pet,exists] Misdirection
/focus beetle
/focus gorilla
/focus turtle
/focus wolf
/focus fox (or whatever names your pets have)
/targetlastenemy
The /focus part is necessary if you use the pet focus to check his health/buffs/debuffs in fights.
Snake trap: if used for the pet switch, use before dismissing, FD as soon as possible, and do not attract aggro to the pet before he heals to full.
It can also be used for trap/FD/raise pet.
No point of using it if the boss has an AoE
To be familiar with these switches, check Patchwerk/Iron council videos.
Concussive shot: can be useful for kiting, some adds can be dazed.
Scatter shot: gives you the time needed to use freezing trap.
Freezing trap: can be useful
Frost trap: can be useful for kiting
Explosive trap: can be useful for low-health fast-moving adds (maexxna's spiderlings).
Tranquilizing shot: dispels not only enrage effects, but also magic ones. Remember.
Distracting shot: works on some bosses, allowing you to kite them between you and your pet.
Master's Call: Besides the de-root effect, it an be useful to:
-get the pet out of the bad stuff
-get the pet where you want him to be
-get the pet out of melee range of bosses: put yourself at maximum range, master's call, disengage, run, and your pet will get a few precious seconds without taking damage.
Master's call macro:
make sure your pet is in follow
#showtooltip master's call
/target Durendil (name of character)
/cast master's call
/targetlastenemy
/petpassive
The /stopcast macros, because you really don't want some abilities to wait a second or two
/stopcasting
/cast silencing shot
or /cast feign death
or /cast deterrence
or /cast disengage
or /cast tranquilizing shot
If you have any questions, use the comments
mardi 8 novembre 2011
Marksmanship soloing guide: part 2 - pets
The choice of pets:
Cunning pets are nearly useless as far as soloing is concerned, unlees the boss hits like a depressive kitten useless.
Tenacity pets are the most used pets because of their superior tanking capabilities
Ferocity pets can be useful if, for a reason or another, you don't need extensive healing or you cannot use mend pet because of line of sight/distance issues.
Tenacity pet talents:
Basic tanking spec: http://us.battle.net/wow/en/tool/pet-calculator#Pp01!!ZkahaZgdZg!
Abilities:
-Charge is great because bosses/adds usually run faster than players. It can be replaced by Boar's speed.
-Thunderstomp is mandatory.
-Last stand is a life-saver CD if anything goes wrong or a boss frenzies, or can be used if pet rotations are in order
-Roar of sacrifice actually serves as a damage reduction CD for the hunter
-Taunt is a tricky ability - it doesn't work on all bosses, but it can be very useful: taunt + FD offers good lead on aggro, making you lose less dps. Besides, some bosses despawn when you FD, so taunt is the only solution to pet switching.
-Intervene: I seldom use intervene, so it's better to read about it on http://outdps.com/2011/11/16/hunter-damage-reduction-cooldowns/#more-4803
Ferocity pet talents:
Basic survival spec: http://us.battle.net/wow/en/tool/pet-calculator#zp00!gVggaaZjWd!!
Abilities:
-Dash is far more interesting than charge
-Serpent swiftness and Bloodthirsty maximize self-heal for your pet.
-Lick your wounds is better used manually near 10% health, because if automatic he will use it at 50% health. It can also be used as a way to gain a lot of aggro.
-Heart of the phoenix allows you to survive an error. It can also be used as a second self-heal (though with aggro drop, so better keep it for times of great need).
Best pets:
Sporebat! (sorry, I just had to say it)
Tenacity:
Turtle/Beetle: best reduction cooldowns. They can be used as soon as possible against easy bosses, or in time with burst damage.
Bear: same overall reduction than turtle, if the boss does linear, physical damage.
Gorilla: 30-second cooldown interrupt.
Ferocity:
Fox/Tallstrider: best survivability
Moth: 1-minute cooldown interrupt
To be continued...
Cunning pets are nearly useless as far as soloing is concerned, unlees the boss hits like a depressive kitten useless.
Tenacity pets are the most used pets because of their superior tanking capabilities
Ferocity pets can be useful if, for a reason or another, you don't need extensive healing or you cannot use mend pet because of line of sight/distance issues.
Tenacity pet talents:
Basic tanking spec: http://us.battle.net/wow/en/tool/pet-calculator#Pp01!!ZkahaZgdZg!
Abilities:
-Charge is great because bosses/adds usually run faster than players. It can be replaced by Boar's speed.
-Thunderstomp is mandatory.
-Last stand is a life-saver CD if anything goes wrong or a boss frenzies, or can be used if pet rotations are in order
-Roar of sacrifice actually serves as a damage reduction CD for the hunter
-Taunt is a tricky ability - it doesn't work on all bosses, but it can be very useful: taunt + FD offers good lead on aggro, making you lose less dps. Besides, some bosses despawn when you FD, so taunt is the only solution to pet switching.
-Intervene: I seldom use intervene, so it's better to read about it on http://outdps.com/2011/11/16/hunter-damage-reduction-cooldowns/#more-4803
Ferocity pet talents:
Basic survival spec: http://us.battle.net/wow/en/tool/pet-calculator#zp00!gVggaaZjWd!!
Abilities:
-Dash is far more interesting than charge
-Serpent swiftness and Bloodthirsty maximize self-heal for your pet.
-Lick your wounds is better used manually near 10% health, because if automatic he will use it at 50% health. It can also be used as a way to gain a lot of aggro.
-Heart of the phoenix allows you to survive an error. It can also be used as a second self-heal (though with aggro drop, so better keep it for times of great need).
Best pets:
Sporebat! (sorry, I just had to say it)
Tenacity:
Turtle/Beetle: best reduction cooldowns. They can be used as soon as possible against easy bosses, or in time with burst damage.
Bear: same overall reduction than turtle, if the boss does linear, physical damage.
Gorilla: 30-second cooldown interrupt.
Ferocity:
Fox/Tallstrider: best survivability
Moth: 1-minute cooldown interrupt
To be continued...
lundi 7 novembre 2011
Marksmanship Soloing Guide: part 1 - Hunter Talents
Hello.
People have started asking me about a guide to soloing. As I never play BM, I will only be able to help you for the marksmanship part.
Now, Marksmanship offers the best hunter survival, good pet survival (though BM pets have lesser cooldowns on their abilities) and great versatility thanks to readiness. The long rotation also allows you to use misdirection and mend pet to avoid without loosing too much dps.
All- Around talent build, made to solo a maximum of bosses.
http://us.battle.net/wow/en/tool/talent-calculator#Yc01!Ygg!SekdkebQgd!j!ZYfRklN
This build features all marksmanship talents except 3 (see below), the necessary spirit bond and the +15% stamina.
Other interesting talents:
Marksmanship: Concussive Barrage: used in conjunction with bombardment to kite multiple adds (example: Freya's detonating lashers).
Resistance is futile: extremely low dps gain (bosses hardly move), but still better than bombardment in a no-multiple-adds fight.
Marked for death: nearly worthless
BM: improved mend pet: necessary for some bosses (maexxna, iron council...). However, it forces you to lose 10% stamina.
SV: Pathing if you don't have trouble surviving but have trouble beating the enrage timer.
For those who ask themselves the question, Spirit bond is far more important than hunter vs wild.
Glyphs: Steady shot because it's often used, chimera shot to maximise hunter survival and arcane shot because hardcasting aimed shot is hard when you must use other abilities like tranqshot, feign death, mend pet, misdirection...
Mending and Misdirection are required. Then, it's free choice. I personally ue disengage because I use it often.
The feign death glyph is the only important minor one.
Rotation: standard marksmanship rotation using arcane shot. However, you must also use mend pet and lots of other abilities, while trying to maintain improved steady shot.
Problem: do not use a rotation where mend pet is followed by chimera shot: the cooldown and the HoT will end at the same time, making you lose the benefit of the glyph. If survival isn't an issue, but your pet can't afford a second without mend pet once in a while, you can simply change glyphs and the problem is solved. Or lose a little dps.
To be continued...
People have started asking me about a guide to soloing. As I never play BM, I will only be able to help you for the marksmanship part.
Now, Marksmanship offers the best hunter survival, good pet survival (though BM pets have lesser cooldowns on their abilities) and great versatility thanks to readiness. The long rotation also allows you to use misdirection and mend pet to avoid without loosing too much dps.
All- Around talent build, made to solo a maximum of bosses.
http://us.battle.net/wow/en/tool/talent-calculator#Yc01!Ygg!SekdkebQgd!j!ZYfRklN
This build features all marksmanship talents except 3 (see below), the necessary spirit bond and the +15% stamina.
Other interesting talents:
Marksmanship: Concussive Barrage: used in conjunction with bombardment to kite multiple adds (example: Freya's detonating lashers).
Resistance is futile: extremely low dps gain (bosses hardly move), but still better than bombardment in a no-multiple-adds fight.
Marked for death: nearly worthless
BM: improved mend pet: necessary for some bosses (maexxna, iron council...). However, it forces you to lose 10% stamina.
SV: Pathing if you don't have trouble surviving but have trouble beating the enrage timer.
For those who ask themselves the question, Spirit bond is far more important than hunter vs wild.
Glyphs: Steady shot because it's often used, chimera shot to maximise hunter survival and arcane shot because hardcasting aimed shot is hard when you must use other abilities like tranqshot, feign death, mend pet, misdirection...
Mending and Misdirection are required. Then, it's free choice. I personally ue disengage because I use it often.
The feign death glyph is the only important minor one.
Rotation: standard marksmanship rotation using arcane shot. However, you must also use mend pet and lots of other abilities, while trying to maintain improved steady shot.
Problem: do not use a rotation where mend pet is followed by chimera shot: the cooldown and the HoT will end at the same time, making you lose the benefit of the glyph. If survival isn't an issue, but your pet can't afford a second without mend pet once in a while, you can simply change glyphs and the problem is solved. Or lose a little dps.
To be continued...
jeudi 3 novembre 2011
How to: Serpentshrine Cavern
Serpentshrine Cavern is the second tier-5 raid. Bosses there drop 250 gold, and it features one of the most challenging soloings, Lady Vashj!
Hydross
Gear: 1/5
Strategy: 1/5
All of his damage is elemental in nature: drums of forgotten kings + prismatic elixir works better than fat loot as far as damage control goes.
Now, with a prismatic elixir you shouldn't need to change phases. If you do, remember that his poison form has a very nasty debuff that reduces healing and damage done, it is better to switch back to water phase once all adds are dead.
Lurker Below
Gear: 1/5 (the fishing pole)
Strategy: 1/5
You will need a fishing pole to fish him. Very easy to forget.
Jump in the water when he spouts (or run clockwise on his platform) to avoid being bumped. You can also disengage right after being bumped to, at worst, find yourself 20 yards away from land.
If fishes attack you, FD to get rid of them.
Kill the adds quickly, remeber he spouts as soon as he gets up.
Morogrim
Gear: 0/5
Strategy: 0/5
You can FD to get rid of the murlocs and disengage to avoid fall damage.
Leotheras
Gear: 0/5
Strategy: 2/5
In phase 1, he wil sometimes whirlwind. Cope with it. In demon form, he will hit you with a stacking debuff. But if you go at maximum range, he will hit your pet for ridiculously low damage.
Pop your cooldowns after he splits. And kill the inner demons!
Karathress
Gear: 2/5
Strategy: 2/5
Avoid the tornados. Keep the aggro of the 4 mobs on your pet.
Kill Caribdis first while interrupting her heals, then Sharkiss to get rid of his pets. Finish Tidalvess and dps Karathress down.
Lady Vashj
Gear: 5/5 (you want to one-shot elementals with auto-shot)
Strategy: 5/5 (no room for mistakes)
Phase 1: dps, keep your cooldowns.
Phase 2: Put you pet in the middle of the room on defensive (to avoid getting too far from it).
You do not want to do nothing at any given time. You must kill as many water elementals as yu can.
If a naga spawns, misdirect him to your pet.
Striders are the main wipe reason: when they are on your pet, they fear it until it gets too far from you.
If they reach you, try is over. They are slowable with concussive shot. Use dps CDs on these.
When a tainted elemental spawns, quickly find it and kill it (watch the poison bolt trajectory). If you don't, it will despawn and respawn later. Loot him, and destroy one of the pillars.
Priority:
Tainted elementals = Striders > elementals > naga
Phase 3: kill any remaining adds, avoid poison patches, keep your pet alive (if you switch, remember to use deterrence, she will hit like a truck). The more buffs she has, the harder this phase is.
Hydross
Gear: 1/5
Strategy: 1/5
All of his damage is elemental in nature: drums of forgotten kings + prismatic elixir works better than fat loot as far as damage control goes.
Now, with a prismatic elixir you shouldn't need to change phases. If you do, remember that his poison form has a very nasty debuff that reduces healing and damage done, it is better to switch back to water phase once all adds are dead.
Lurker Below
Gear: 1/5 (the fishing pole)
Strategy: 1/5
You will need a fishing pole to fish him. Very easy to forget.
Jump in the water when he spouts (or run clockwise on his platform) to avoid being bumped. You can also disengage right after being bumped to, at worst, find yourself 20 yards away from land.
If fishes attack you, FD to get rid of them.
Kill the adds quickly, remeber he spouts as soon as he gets up.
Morogrim
Gear: 0/5
Strategy: 0/5
You can FD to get rid of the murlocs and disengage to avoid fall damage.
Leotheras
Gear: 0/5
Strategy: 2/5
In phase 1, he wil sometimes whirlwind. Cope with it. In demon form, he will hit you with a stacking debuff. But if you go at maximum range, he will hit your pet for ridiculously low damage.
Pop your cooldowns after he splits. And kill the inner demons!
Karathress
Gear: 2/5
Strategy: 2/5
Avoid the tornados. Keep the aggro of the 4 mobs on your pet.
Kill Caribdis first while interrupting her heals, then Sharkiss to get rid of his pets. Finish Tidalvess and dps Karathress down.
Lady Vashj
Gear: 5/5 (you want to one-shot elementals with auto-shot)
Strategy: 5/5 (no room for mistakes)
Phase 1: dps, keep your cooldowns.
Phase 2: Put you pet in the middle of the room on defensive (to avoid getting too far from it).
You do not want to do nothing at any given time. You must kill as many water elementals as yu can.
If a naga spawns, misdirect him to your pet.
Striders are the main wipe reason: when they are on your pet, they fear it until it gets too far from you.
If they reach you, try is over. They are slowable with concussive shot. Use dps CDs on these.
When a tainted elemental spawns, quickly find it and kill it (watch the poison bolt trajectory). If you don't, it will despawn and respawn later. Loot him, and destroy one of the pillars.
Priority:
Tainted elementals = Striders > elementals > naga
Phase 3: kill any remaining adds, avoid poison patches, keep your pet alive (if you switch, remember to use deterrence, she will hit like a truck). The more buffs she has, the harder this phase is.
Inscription à :
Articles (Atom)