mardi 28 février 2012

Long live the King!

Finally! Definitely my most technical soloing ever. Not to mention the 600+ tries, and about 250 scrolls/food/drum charge, dozens of potions... Cost me the price of 6 or 7 naxxramas farming runs. But it was definitely worth it, since it was the boss I absolutely wanted to solo before Pandaria.

Video: Durendil vs the lich king

Now for the guide:
I won't be going over the lich king's abilities, so check wowhead/wowpedia if you don't know him.

Phase 1:
The main thing is to deal with the adds, the plague and the infests.
Tank him on the edge: that way, shambling horror will spawn in multi-shot range from the lich king, although it may not be true for the ghouls. And make sure you have a passive button close at hand, to put your pet back in place.

For the adds: one out of two spawns of ghouls will be followed by a shambling horror. Wait until all three ghouls are up, then feign death misdirect and multi-shot two times, with one action or two between the two. Basically, it's either multi/steady/multi or multi/chimera/multi or multi/chimera/mend pet/multi. But no multi/steady/instant/multi, misdirection will fade before that. If a shambling horror spawns, make sure you multi-shot after it spawns. You will want to give the first necrotic plague to an add, but not the others, or they die too quickly.

Pet survival: not really an issue as long as you never leave two enraged horrors up. Make sure you have a macro to dispel a horror (however, it will only dispel the nearest horror - check wich one it is).

Your survival: that's an issue. Basically, you want time to regen after a tick of necrotic plague before infest. Keep in mind that infest will remove intervene. And that the shambling horror's shockwave will too, so avoid it (by staying 20-25 yards away from your pet).

For plagues 1, 2, 4 and 5, he will infest after the third tick, so you want to take the damage from the first tick, then chimera shot + intervene. You can mitigate damage with glyphed raptor strike if you can afford the loss of dps.
Plague 3: the difficult one. If you are a dwarf: stoneform on the second one, and for the second spawn of ghouls, feign death before he casts infest and delay it for 1-2 seconds (but not too long, or plague 4 will tick just as he infests), and intervene for the first two ticks of plague 3. If not: make sure you do not delay the infest (either by not feigning death, or doing it after he casts infest), and it should arrive before the second tick. Mitigate the first tick with either raptor strike or deterrence, or both and chimera shot right after. Then intervene after the infest and it should absorb for enough time to get another chimera shot past.
Plague 6: will infest after the second tick. So... very dangerous without stoneform. Best thing is to get him to phase 1.5 before he cast it.
So the last problem will be that: you must chimera as much as possible, feign death + misdirect, and losing about 3 seconds, dispel enrages, multi-shot...  And dps like hell. Guess who's going to have to manage his focus? Remeber: two steadies = about 55 focus with the passive regen and passive regen = about 6 focus/sec. So don't use arcane shot unless you're extremely high on focus (about 75+) or are above 50 and will do two steadies after it.
Probably the hardest phase, 1 error = 1 wipe, and focus management is capital for you and your pet to survive while burning down arthas's health.

One last thing: don't use your two rapid fires, or you won't have enough time for it to come off CD for the raging spirit.

Phase 1.5:
You will need a target raging spirit + petattack + charge macro.
He will run to the center. Put you pet on stay inside the platform. A raging spirit will spawn. Misdirect him to your pet and pop all cooldowns: he must die quickly. When the second spirit spawns, quickly finish the first if it's still alive then feign death. Make your pet build aggro on him.
If he becomes invisible, the only way to target him is with a macro. In that cast, better leave the pet on him for a while: if he isn't the nearest spirit, you will never be able to target him if both you and your pet stop targeting him. For the third, leave feign death and use deterrence. Make sure he melees you once, then send him on your pet. Once the ice collapses, multi-shot to get rid of the spheres on your pet, then kill any frost sphere aggroing you. Then quickly bandage and, after the infest, intervene if your health still isn't high enough. A healing potion can also be used.

Phase 2:
As long as two spirits are up, make sure your pet is well healed.
Tanking: you are a tank if you were melee'd a most 1 minute ago (in the video, the val'kyr aggro'd me 1 minutes 4 sec after the last hit). So you will want to be hit once every minute at least. To avoid damege (50K crit + infest = death), use intervene, taunt, then FD after the first hit (or dodge/miss/parry).
Beware: make sure you don't get soul reaper, and remember that after that he gets a haste buff, so don't taunt before he loses it.
If a Val'kyr still picks you up, then:
-if more than one try to pick you up at the same time, they get in an argument and fly away after giving you a good fright.
-if they try to take you one at a time, wait for the last, then wiggle your mouse while facing outwards to turn as soon as they let you go. Then disengage (macro'd with parachute) as soon as you turn. Sometimes works, but betting your life on it is a bad idea.
Mainly, dps as much as you can, taunt once in a while, and your pet should be in no danger.
The defiles are easy to deal with, and deal nearly no damage.
At 41%, take a last hit.

Phase 2.5:
Spirits will spawn faster. Dps the first, send the second one on your pet, kill the first, deterrence on the third and take a hit, then send him and the fourth on your pet. If the ice spheres get near you, feign death.


Phase 3:
At first, kill a spirit asap and use last stand to keep your pet alive.
For the vile spirits, use intervene once they aggro you, and try to take a hit in the last second or so. Finish the other spirits. Then all you have to do is intervene for the vile spirits + hit (you could get a hit every two intervenes, but it's risky) , and get him to 10% before he enrages.
If you are taken inside frostmourne: use aimed shot on the warden, get a hit from a vile spirit (they follow you, but keep aggro on your pet), then immediatly kill the warden before the lich king despawns.

lundi 23 janvier 2012

Sindragosa solo'd!

I probably would have thought her impossible, except for a small thing.
A year ago, I was 3-manning ICC. After multiple tries, we killed her. How?
Phase 3. Palatank dies. Mage gets aggro. Mage dies. So I switch pets and try to finish her off. But she had like 5% hp remaining.
She casts frost tomb. Again. And again. So I killed her. But I never understood why she hadn't frost-tombed me.
So, when I started testing her last week, I decided to find out what makes you a tank.



So, my tries told me that:
-FD didn't save me from frost tombs.
-if I grabbed aggro before she took off (by dismissing my pet), she would frost-tomb me.
-but sometimes she wouldn't
I quickly figured out that she didn't frost-tomb me if she melee'd me beforehand.
Besides, she didn't frost-tomb me the time I was merely at 5% aggro, having FD 5 seconds before.
I luckily got a try where she didn't frost-tomb me in phase 3 for a while. So I made a video and analysed it.

So, basically: I switch pets, using deterrence, and 30 seconds after the FD I get the frost tomb.

That is how I understood that it wasn't aggro + melee that protected me, just melee.
So, if she melees you, you are a tank for 30 seconds.

The strategy is:
In phase 1, try to grab aggro after her blistering cold, take a hit (it doesn't matter if it misses/doge/parry), and FD (if you managed to pull aggro without dismissing your pet. If not, wait for your pet to have more than 7K hp).

In air phase, intervention can protect you from a frost bomb.

In phase 2, switch pets while taking a melee hit. Then switch pets every time FD is off cooldown. An intervene beforehand will reduce damage.

samedi 21 janvier 2012

Professor Putricide down!

I told you ICC was back on the menu!
So after, chain-wiping in phase 3, I realized that it wasn't today that I would pull off 40K dps.
God, I just love ICC! Testing every ability the boss does, wiping, changing strategy... Understanding a boss is so fun! Human: 1 AI: 0.



So, the guide:
Phase 1 and 2: control puddle spawning (puddles grow up to a certain size).
So, you will need a side of the room clear for phase 3. I prefer the yellow side because 2 orange oozes: reset boss, 3 green oozes: death. Wich means you will need to make the green puddles spawn on the green side.
Now, your pet won't pull aggro from the green oozes if he is near the wall. Just FD as soon as the green oozes have cast their spell or they may move in aggro range of your pet.
In phase 2, never ever suffer a malleable goo.

Phase 3: Beware, at the start he may cast a last puddle. I believe there is a maximum number of puddles possible in the room.
Just tank him with your pet until he's at 6 stacks. Switch pets after making sure widow venom is active, and follow the wall (if you go in the middle, the orange oozes will aggro you). Continue until he gets dangerously close to the berserk. Then finish him before your pet gets at 9 stacks (like 100K/2seconds).

mardi 17 janvier 2012

Deathbringer saurfang down!

And so I finally brought death to deathbringer saurfang. This was made possible by the fact that death knights cannot use Cleave.


This fight requires you to keep a good 17.7K dps (23K with buff) during 8 minutes while handling adds, pet healing and kiting.
Macro you will need:
-target DS and taunt, and put pet on passive
-target blood beast and use aimed shot
-target BB and use concussive shot
-cast intervene, pet attack DS

Blood power: He will gain 1 blood power each time you are damaged by one of his spells (even if it is absorbed), and each time a blood beast damages you (or your pet!).

Blood beasts: 2 will spawn every 35 seconds (13 spawns total). The easiest way to kill them is to use aimed shot on one, followed by arcane shot or steady shot (if it isn't dead, no matter: remember there's a big DoT if your aimed shot crits); then deal with the other.

For the first 4:30, maximize dps on DS while keeping your pet alive (he Is a Saurfang after all, and dishes out tons of damage).
After he puts mark on blood on you, do as follow:
-chain-taunt with distracting shot
-use intervene before BB spawn
-after 15 seconds, taunt again
The difficulty will reside in killing the beasts quickly enough while running around in all directions. Quickly finish him off.

lundi 9 janvier 2012

Sartharion 25 down

Hello!
Solo'd Sartharion 25 a few days ago. Not very difficult, just a matter of practice.
Now, I remind people that LK raid locks work like Cataclysm ones, meaning you can get in in 10-man mode, kill the drakes (with a friend for the evil one), then switch to 25-man.


His Berserk is 15 minutes, so maximizing dps is the key.
Positionning: You want a positioning where your turtle won't get hit by the waves, and you won't get hit by his tail (stun: bad).
However, it puts you at risk of taking Pyrobuffets (+1000 damage per attack per stack), with increases damage you take by the small adds, if you go too far to the left.
You need less than 9K on Sartharion to kill him, so the whole fight is about the adds.

How to deal with big red things:
-If they aggro you but not your pet, FD despawns them. Works once in a while.
-If they get hit by the lava waves, Tranqshot them.
-If you kill them all one at a time, GL for surviving the Berserk.
So:
-try to despawn what you can
-If there are 1 or 2 on you kill them
-if there are a few on your pet, don't mend pet or they'll come at you
-if there are 5-6 in all, it's time to FD/misdirect/multishot.

Remember, they run slowly, so kiting them is easy.

At 10% health, Sartharion gets angry. And a whole bunch of angry little adds attack you. So make sure you have no pyrobuffet on, and Rapid fires off CD. Then focus boss with everything you got, run to kite the small adds.

dimanche 1 janvier 2012

Vezax Hard Mode and Loathed 25 down!




Vezax hard mode isn't that hard. It's mainly a matter of of finding the good balance of stamina and dps to kill him without having to change pets too often. In my video I had 2 stamina trinkets and a dps flask.

Strategy is the same as ever when the animus isn't there:
-avoid the black puddles
-avoid the shadow crashes
-Kite him for his "big mode" (blood of Yogg-Saron)
-interrupt one AoE out of two, use a pet CD for the others.

When the animus spawns:
-it will interrupt his big mode, so no need to kite him.
-Misdirect the add on your pet.

Vezax will stop casting his aoe, so use pet CDs as you like, intelligently (meaning, not during the kiting phase). If you attract aggro from the animus, better kite him a bit - anything to reduce pet incoming damage.
DBM won't warn you anymore for the shadow crashes, so open you eyes (Vezax turns toward you and launches a purple bolt: move).

Once the animus is dead, continue normally.
If you kill him before he berserks, you win.



Loatheb 25 is "yay look at me I'm topping the charts!" No strategy, just plain gear/rotation check. He has a 12-minutes berserk, so 28.1K dps is needed.
Unlike me, if you try him you should remember that stamina scrolls exist to be used in fights where your pet lacks survivability.

So: You have +50% crit chance. Since it affects everything, Chimera shot is a dps boost even during careful aim. Use an aimed shot rotation.
For your pet to survive, use a scroll of fortitude II, and use CDs as soften as possible, remembering to throw a heal when the debuff is ending.

samedi 31 décembre 2011

How to: Hyjal Summit

So, time to get back to work on these guides.
Hyjal summit is a rather nice instance, open air and all that. Good scenery, lots of unavoidable trash (for once), and mildly challenging bosses, so, all in all, a good raid.

Feign death: If you FD for too long, bosses will do x10 damage. Beware.

Rage Winterchill
Gear: 0/5
Strategy: 1/5

Just remember to stay at max range: his death and decay will kill you quickly. If you are rooted, master's call can save your life.

Anetheron
Gear: 1/5
Strategy: 1/5

He is easier without npcs to assist you. Simply dps him down and FD after infernals spawn (but don't stay down for long!). Widow venom should help, he heals himself a lot.

Kaz'rogal
Gear: 0/5
Strategy: 0/5

Stay more than 20 yards away from him to avoid his nasty debuff. The training dummy puts up a better fight.

Azgalor
Gear: 3/5
Strategy: 1/5

Requires (unless seriously overgeared) a spirit beast. That means BM. Since Archimonde requires a lot of self-healing... I'm not sure spirit beast would be enough.

Easy strat, just put the boss between you and your pet, and go 99 yards away from your pet. That way, the boss will be at 99+3 to 99+5 yards away from you, and won't cast doom on you. Use hunter's mark to know when you are safe.

Archimonde
Gear: 2/5
Strategy: 2/5


Find a tree. Get under it. It will avoid his bumps. Now, dps him as fast as you can before grip of the legion kills you. A restorative potion can give you time to bandage and avoid some damage.