lundi 23 janvier 2012

Sindragosa solo'd!

I probably would have thought her impossible, except for a small thing.
A year ago, I was 3-manning ICC. After multiple tries, we killed her. How?
Phase 3. Palatank dies. Mage gets aggro. Mage dies. So I switch pets and try to finish her off. But she had like 5% hp remaining.
She casts frost tomb. Again. And again. So I killed her. But I never understood why she hadn't frost-tombed me.
So, when I started testing her last week, I decided to find out what makes you a tank.



So, my tries told me that:
-FD didn't save me from frost tombs.
-if I grabbed aggro before she took off (by dismissing my pet), she would frost-tomb me.
-but sometimes she wouldn't
I quickly figured out that she didn't frost-tomb me if she melee'd me beforehand.
Besides, she didn't frost-tomb me the time I was merely at 5% aggro, having FD 5 seconds before.
I luckily got a try where she didn't frost-tomb me in phase 3 for a while. So I made a video and analysed it.

So, basically: I switch pets, using deterrence, and 30 seconds after the FD I get the frost tomb.

That is how I understood that it wasn't aggro + melee that protected me, just melee.
So, if she melees you, you are a tank for 30 seconds.

The strategy is:
In phase 1, try to grab aggro after her blistering cold, take a hit (it doesn't matter if it misses/doge/parry), and FD (if you managed to pull aggro without dismissing your pet. If not, wait for your pet to have more than 7K hp).

In air phase, intervention can protect you from a frost bomb.

In phase 2, switch pets while taking a melee hit. Then switch pets every time FD is off cooldown. An intervene beforehand will reduce damage.

samedi 21 janvier 2012

Professor Putricide down!

I told you ICC was back on the menu!
So after, chain-wiping in phase 3, I realized that it wasn't today that I would pull off 40K dps.
God, I just love ICC! Testing every ability the boss does, wiping, changing strategy... Understanding a boss is so fun! Human: 1 AI: 0.



So, the guide:
Phase 1 and 2: control puddle spawning (puddles grow up to a certain size).
So, you will need a side of the room clear for phase 3. I prefer the yellow side because 2 orange oozes: reset boss, 3 green oozes: death. Wich means you will need to make the green puddles spawn on the green side.
Now, your pet won't pull aggro from the green oozes if he is near the wall. Just FD as soon as the green oozes have cast their spell or they may move in aggro range of your pet.
In phase 2, never ever suffer a malleable goo.

Phase 3: Beware, at the start he may cast a last puddle. I believe there is a maximum number of puddles possible in the room.
Just tank him with your pet until he's at 6 stacks. Switch pets after making sure widow venom is active, and follow the wall (if you go in the middle, the orange oozes will aggro you). Continue until he gets dangerously close to the berserk. Then finish him before your pet gets at 9 stacks (like 100K/2seconds).

mardi 17 janvier 2012

Deathbringer saurfang down!

And so I finally brought death to deathbringer saurfang. This was made possible by the fact that death knights cannot use Cleave.


This fight requires you to keep a good 17.7K dps (23K with buff) during 8 minutes while handling adds, pet healing and kiting.
Macro you will need:
-target DS and taunt, and put pet on passive
-target blood beast and use aimed shot
-target BB and use concussive shot
-cast intervene, pet attack DS

Blood power: He will gain 1 blood power each time you are damaged by one of his spells (even if it is absorbed), and each time a blood beast damages you (or your pet!).

Blood beasts: 2 will spawn every 35 seconds (13 spawns total). The easiest way to kill them is to use aimed shot on one, followed by arcane shot or steady shot (if it isn't dead, no matter: remember there's a big DoT if your aimed shot crits); then deal with the other.

For the first 4:30, maximize dps on DS while keeping your pet alive (he Is a Saurfang after all, and dishes out tons of damage).
After he puts mark on blood on you, do as follow:
-chain-taunt with distracting shot
-use intervene before BB spawn
-after 15 seconds, taunt again
The difficulty will reside in killing the beasts quickly enough while running around in all directions. Quickly finish him off.

lundi 9 janvier 2012

Sartharion 25 down

Hello!
Solo'd Sartharion 25 a few days ago. Not very difficult, just a matter of practice.
Now, I remind people that LK raid locks work like Cataclysm ones, meaning you can get in in 10-man mode, kill the drakes (with a friend for the evil one), then switch to 25-man.


His Berserk is 15 minutes, so maximizing dps is the key.
Positionning: You want a positioning where your turtle won't get hit by the waves, and you won't get hit by his tail (stun: bad).
However, it puts you at risk of taking Pyrobuffets (+1000 damage per attack per stack), with increases damage you take by the small adds, if you go too far to the left.
You need less than 9K on Sartharion to kill him, so the whole fight is about the adds.

How to deal with big red things:
-If they aggro you but not your pet, FD despawns them. Works once in a while.
-If they get hit by the lava waves, Tranqshot them.
-If you kill them all one at a time, GL for surviving the Berserk.
So:
-try to despawn what you can
-If there are 1 or 2 on you kill them
-if there are a few on your pet, don't mend pet or they'll come at you
-if there are 5-6 in all, it's time to FD/misdirect/multishot.

Remember, they run slowly, so kiting them is easy.

At 10% health, Sartharion gets angry. And a whole bunch of angry little adds attack you. So make sure you have no pyrobuffet on, and Rapid fires off CD. Then focus boss with everything you got, run to kite the small adds.

dimanche 1 janvier 2012

Vezax Hard Mode and Loathed 25 down!




Vezax hard mode isn't that hard. It's mainly a matter of of finding the good balance of stamina and dps to kill him without having to change pets too often. In my video I had 2 stamina trinkets and a dps flask.

Strategy is the same as ever when the animus isn't there:
-avoid the black puddles
-avoid the shadow crashes
-Kite him for his "big mode" (blood of Yogg-Saron)
-interrupt one AoE out of two, use a pet CD for the others.

When the animus spawns:
-it will interrupt his big mode, so no need to kite him.
-Misdirect the add on your pet.

Vezax will stop casting his aoe, so use pet CDs as you like, intelligently (meaning, not during the kiting phase). If you attract aggro from the animus, better kite him a bit - anything to reduce pet incoming damage.
DBM won't warn you anymore for the shadow crashes, so open you eyes (Vezax turns toward you and launches a purple bolt: move).

Once the animus is dead, continue normally.
If you kill him before he berserks, you win.



Loatheb 25 is "yay look at me I'm topping the charts!" No strategy, just plain gear/rotation check. He has a 12-minutes berserk, so 28.1K dps is needed.
Unlike me, if you try him you should remember that stamina scrolls exist to be used in fights where your pet lacks survivability.

So: You have +50% crit chance. Since it affects everything, Chimera shot is a dps boost even during careful aim. Use an aimed shot rotation.
For your pet to survive, use a scroll of fortitude II, and use CDs as soften as possible, remembering to throw a heal when the debuff is ending.

samedi 31 décembre 2011

How to: Hyjal Summit

So, time to get back to work on these guides.
Hyjal summit is a rather nice instance, open air and all that. Good scenery, lots of unavoidable trash (for once), and mildly challenging bosses, so, all in all, a good raid.

Feign death: If you FD for too long, bosses will do x10 damage. Beware.

Rage Winterchill
Gear: 0/5
Strategy: 1/5

Just remember to stay at max range: his death and decay will kill you quickly. If you are rooted, master's call can save your life.

Anetheron
Gear: 1/5
Strategy: 1/5

He is easier without npcs to assist you. Simply dps him down and FD after infernals spawn (but don't stay down for long!). Widow venom should help, he heals himself a lot.

Kaz'rogal
Gear: 0/5
Strategy: 0/5

Stay more than 20 yards away from him to avoid his nasty debuff. The training dummy puts up a better fight.

Azgalor
Gear: 3/5
Strategy: 1/5

Requires (unless seriously overgeared) a spirit beast. That means BM. Since Archimonde requires a lot of self-healing... I'm not sure spirit beast would be enough.

Easy strat, just put the boss between you and your pet, and go 99 yards away from your pet. That way, the boss will be at 99+3 to 99+5 yards away from you, and won't cast doom on you. Use hunter's mark to know when you are safe.

Archimonde
Gear: 2/5
Strategy: 2/5


Find a tree. Get under it. It will avoid his bumps. Now, dps him as fast as you can before grip of the legion kills you. A restorative potion can give you time to bandage and avoid some damage.

dimanche 18 décembre 2011

Iron council Hardest mode down!


Unlike the medium mode, that doesn't require some change in tactics, this mode will really need concentration and flawless execution.

You will need:
-Lots of stamina: buff, flask, and two stamina trinkets
-3 pets: 2 Beetle/turtles, one Gorilla. Make sur they have last stand/intervene

THE FD THINGY: Many people complained about "FD not working". The answer is: If you FD then attack, your aggro won't reset. But if you FD, use misdirection, then attack, your aggro will. A dwarf died many times because of aggro pull to bring you this information :)

Phase 1:
The goal of this phase is to kill Molgeim without your pet dying. So besides the obvious improved mend pet (about that, why isn't it anywhere in mist of pandaria?  Totally unfair), and lots of stamina, you will need:


#showtooltip master's call
/target Durendil (player name)
/cast master's call
/petpassive
/targetlastenemy

and


/target durendil (player name)
/cast intervene
/petpassive
/targetlastenemy

Basically, these two macros are needed to get your pet out of the blue runes, and they also get him out of melee range for 2-3 seconds.



Use

/target stormcaller brundir
/cast silencing shot
/targetlastenemy

To get Brundir out of the blue runes. Careful though, he'll try to melee you.

Use pet CDs on manual cast, when he's low on health, to soak a fusion punch.

Dispel Molgeims shield immediatly.

So if you're at full health, and Molgeim is nearly dead, you can prepare for phase 2.

Transition: Put yourself at 40 yards from steelbreaker, kill Molgeim, dismiss pet, summon Gorilla, heal, FD, misdirection, chimera shot, then go in silencing shot range from Brundir.

Phase 2:
Kill Brundir while taking the least damage possible and remembering to heal your pet.

You want your pet to build aggro on steelbreaker for phase 3 while keeping aggro on Brundir and being in melee range of him.

When you interrupt Brundir, he will run to melee his aggro target. Run!

So, Steelbreaker's damage is easely manageable. But he will AoE, and put a debuff on you that makes you take +75% nature damage. In conjunction with Brundir, it really hurts.

So use aspect of the wild, and deal with Brundir:
-Lightning whirl: zomg interrupt it! Really. But silencing shot isn't enough for all of them, so use

/target stormcaller brundir
/petattack
/cast pummel
/targetlastenemy

-Chain Lightning: up to 10K damage... and you need your interrupts. So:
*Feign death as soon as he starts to cast it on you!
*Keep aggro on your pet. He will melee him, so he won't chain-cast chain lightning.

Transition: Put your pet on defensive, and put hunter's mark and serpent sting on Steelbreaker. Then kill Brundir.

Dps Steelbreaker like mad. Once your pet's debuff is at less than 30 seconds, use widow venom (150K less heal). Then, once he's about to die, dismiss pet, summon 3rd one, FD and misdirect/give him hell. You now have one minute at 300% damage to kill him before you die, so pop all cooldowns, don't pull aggro, and don't get out of range (basically, don't do what I did).